AI Insights · Timothy · January 2023
Top 5 Adventure Games Performance on Unified Platform in Germany, Q4 2022
Discover how the top 5 adventure games fared in Germany during Q4 2022, with insights into their weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 adventure games on a unified platform in Germany showcased varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at the performance of these popular titles.
Master League - Survivor.io from Iceberg Game saw significant fluctuations in its key metrics. Weekly revenue started at around $662 in mid-October and peaked at approximately $28.5K by the end of December. Downloads were initially high at 26.2K, dropping to a low of 6.8K in late November before rebounding to 11.1K in the last week of December. Active users mirrored this trend, beginning at 20.1K and rising to 30.9K by the end of the quarter.
Genshin Impact from COGNOSPHERE PTE. LTD. experienced a notable peak in weekly revenue, reaching around $963.8K in early December. Downloads remained relatively stable, fluctuating between 13.5K and 25.5K. Active users showed a steady pattern, starting at 296.9K and ending the quarter at 271.3K.
ELECTRONIC ARTS's The Sims™ FreePlay displayed consistent performance with weekly revenue ranging from $17.9K to $28.0K. Downloads peaked in late October at 23.1K and saw a decline to 9.9K in mid-December before increasing to 15.4K at the end of the quarter. Active users remained stable, averaging around 64.1K in the final week of December.
Super Mario Run by Nintendo Co., Ltd. showed a gradual increase in weekly revenue, starting at $2.1K and reaching $4.8K by the end of December. Downloads rose steadily, from 9.9K in late September to 20.4K in the last week of December. Active users increased from 46.8K to 63.7K over the same period.
Finally, Dreamdale - Fairy Adventure from SayGames Ltd had a mixed quarter. Weekly revenue hovered between $3.4K and $9.5K. Downloads started at 20.9K and decreased to 5.6K by the end of December. Active users also saw a decline, from 32.7K to 16.5K throughout the quarter.
These insights highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.